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	<title>Comments on: Tools of The Trade &#8211; Engaging Your Fans</title>
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		<title>By: Dante Steptoe</title>
		<link>http://www.kenelmore.com/2010/03/07/tools-of-the-trade-engaging-your-fans/comment-page-1/#comment-882</link>
		<dc:creator>Dante Steptoe</dc:creator>
		<pubDate>Fri, 06 Aug 2010 03:07:56 +0000</pubDate>
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		<description>Farmville does eat  a lot of time (my partner plays it when she is bored), but you can get ahead rapidly if you build up a network of other  farmers, then that chicken would be granted a free gifts from one to another. The game is well pack, because it always updates new stuff in it. New inventory, new gifting tactics, etc. That’s what manage the people in and constantly flowing. I think it’s popularity is based solely on marketing, and the successful use of Adobe Flash for a enjoyable beautiful interface – that’s what most games don&#039;t have. Me? I find it more fun to use my time of boredom and dormancy enjoying games from y8 and armorgames (bubble tanks tower defense, gemcraft, sonny, mastermind and other fast games you can save progress in)</description>
		<content:encoded><![CDATA[<p>Farmville does eat  a lot of time (my partner plays it when she is bored), but you can get ahead rapidly if you build up a network of other  farmers, then that chicken would be granted a free gifts from one to another. The game is well pack, because it always updates new stuff in it. New inventory, new gifting tactics, etc. That’s what manage the people in and constantly flowing. I think it’s popularity is based solely on marketing, and the successful use of Adobe Flash for a enjoyable beautiful interface – that’s what most games don&#8217;t have. Me? I find it more fun to use my time of boredom and dormancy enjoying games from y8 and armorgames (bubble tanks tower defense, gemcraft, sonny, mastermind and other fast games you can save progress in)</p>
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